![]() To access WebGL content you need to have a browser that supports it. You can view the WebGL specification at the Khronos site. The API is based on OpenGL ES 2.0, which means that it is possible to run WebGL on many different devices, such as desktop computers, mobile phones and TVs. Because it runs in the element, WebGL also has full integration with all DOM interfaces. WebGL runs as a specific context for the HTML element, which gives you access to hardware-accelerated 3D rendering in JavaScript. WebGL is a web standard developed by the Khronos group Opera is an active participating member along with Google (Chrome), Mozilla (Firefox), Apple (Safari), and other 3D graphics developers. ![]() For an example of what WebGL can do, take a look at this WebGL demo video (viewable in all browsers!) WebGL is a JavaScript API that allows us to implement interactive 3D graphics, straight in the browser. In this piece, we will discuss how WebGL works, what you need to create WebGL applications, and what a simple example looks like. ![]() ![]() The objective of this series is to provide the information and resources you’ll need to get started learning WebGL. This is the first in our series of articles about WebGL.
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